Features

POV

See what your Minecraft accounts see and play them from the browser: the live world, the HUD, chat, the inventory and full keyboard and mouse control.

POV is your bot's own screen. Every account on a server profile gets a card showing its view, its HUD and its hotbar, and any account that's online can be picked up and played with your keyboard and mouse like a normal Minecraft client.

Open POV

  1. Visit minecraftafk.com/dashboard/servers/.
  2. Click the server profile you wish to use.
  3. Click the POV page.
  4. Click a card to take control of that bot, or open it fullscreen for the live world.

The bot grid

Each card is one account: its head and account type, its name, a connect or disconnect button and a fullscreen button. Behind them sits a picture of where that bot is standing, refreshed every few seconds.

Search narrows the grid to the bot you're after, and the sort button reorders it:

  • Default: the order the profile already uses. It's the only one that never rearranges itself while you work.
  • Name A-Z and Name Z-A.
  • Online: online bots first, then connecting, disconnecting and offline.

Click a card to take control of it. It gets a green ring, and from then on your keys go to that bot. Only online bots can be controlled, and control is released as soon as you click away. The up and down arrow keys step to the previous or next online bot and scroll it into view, so you can walk a whole fleet without touching the mouse.

Fullscreen

The fullscreen button on a card, or F11 while you're controlling it, opens the live view: the terrain around the bot, mobs, dropped items and other players wearing their own skins, all rendered in your browser and following the bot as it moves. Java and Bedrock accounts both draw it, so nothing here depends on which edition a bot is on.

This is the only place the world is drawn live. The grid stays on still pictures instead, so a profile with hundreds of accounts is cheap to leave open and the renderer only ever attaches to the bot you're actually watching.

Things that exist here and nowhere else:

  • Mouse look. The view takes your cursor while you look around, and hands it straight back whenever chat, the inventory screen or the pause menu is open.
  • Left click breaks the block or hits the mob under the crosshair.
  • Right click uses whatever is in hand: place a block, eat, or open a chest. The crosshair names what it's pointing at first, so you see "Open chest" before you click it.
  • Scroll walks the hotbar a slot at a time while the view has your cursor, wrapping round at both ends, exactly as it does in game.
  • F5 switches between first and third person, and F6 gives you a free camera you fly with W, A, S, D, Space and Shift. Scroll to set how fast it flies, anywhere from a tenth of the normal speed up to four times it; the label in the corner shows the speed once you have moved it.
  • Tab holds up the server's player list while you keep it pressed, with each player's skin, the name the server shows them under and their ping.
  • M toggles an entity radar in the corner: players, hostile mobs, passive mobs and dropped items within 48 blocks, on a north-up disc with the bot's facing drawn as a cone. It answers the one question a first-person view can't, which is what's behind the bot.
  • Esc opens the pause menu, and a second press leaves the view.

Wherever you leave the camera pointing is where the bot's head ends up, so looking around isn't purely cosmetic.

Controls

The full key map is in the app too: the info button in the page header, or F1 while you're in fullscreen.

KeyAction
1 - 9Select a hotbar slot, or move the hovered item there (inventory open)
Right clickUse the held item
Left clickHit or break what you're aiming at (fullscreen)
ScrollSelect a hotbar slot, or set the freecam's speed (fullscreen)
TChat
/Chat command
EInventory
TabPlayer list, while held (fullscreen)
MEntity radar (fullscreen)
FSwap offhand
QDrop one
Ctrl + QDrop the whole stack
F1Controls (fullscreen)
F3Debug screen
F5First or third person (fullscreen)
F6Freecam (fullscreen)
F11Fullscreen
Previous or next bot
EscClose what's open, then release the bot

Walking isn't on that map: W, A, S and D fly the freecam, not the bot. Send accounts walking from the Movement page, then watch them do it here.

The HUD and overlays

Every view carries the same HUD the game does: health, hunger, armor, air, the XP bar, and the hotbar with the offhand slot beside it. It all follows the bot live, so you see the hearts drop as it takes damage.

  • T opens chat. Type, press Enter, and the bot says it; an empty box just closes again, the same as in game. / opens the box with the slash already typed for a command. Incoming chat fades in over the view as it arrives.
  • E opens the inventory, and the bot's real one: drag and click items, set armor and the offhand, and craft. It also opens by itself when the bot opens a chest, a barrel or any other container, and pressing E closes that container on the server as well as on your screen. Chests and the player screen use the game's own GUI textures.
  • F3 opens the debug screen: the server version, frame rate and coordinates on the left, and the bot's name, status, held item and physics on the right.

Whatever the server puts on the bot's screen shows up here too, in the same places the game draws it:

  • Potion effects sit in the top right of every card, each with the time it has left, so you can tell at a glance which bot's Fire Resistance is about to run out.
  • Boss bars run across the top, in the colour and notching the server chose.
  • Titles, subtitles and the action bar appear as they're sent, fading exactly as they would in game. On most servers the action bar is the busiest of the three: rank, balance and cooldowns all land there.
  • The scoreboard sidebar sits against the right edge with the server's own colours, which on anything but vanilla is where the useful text lives.

Writing on signs

Right-click a sign into place and the sign editor opens over the view, exactly as it would in game: four lines, already filled in with whatever the sign says. Type and press Done.

The editor also appears for a sign you did not place yourself — one a macro put down, or one a server opened over an ordinary right-click — and it disappears the moment the bot stops editing, with a note saying why. Servers do sometimes take the sign away to force a reply; if that happens, nothing you typed was written.

There's no cancel, and that's Minecraft rather than us. A real client leaves the sign screen only by closing it, and closing always sends the four lines back to the server, so the choice is between what you typed and four blank lines. Leave blank is the second of those.

On a phone or tablet

Tap a card to open it fullscreen. That's where the hotbar and inventory slots are big enough to hit reliably, so it's where all the interaction lives on touch. A row of buttons under the view covers chat, items, use, offhand and drop, and the view itself is dragged to look around rather than captured.

Tap a hotbar slot to select it, tap a slot in the inventory to pick up or place, and hold a slot to move a stack.

While a macro is running

If a macro is mid-run on a bot, that bot's controls stand down and the card header names the macro that has it. You can still watch it, read its chat and see its HUD, but nothing you press touches the bot, which is what keeps a running macro from fighting your keyboard.

Press Take over next to that name to end the pass and get control back.