FAQ
What are the best settings?
The MinecraftAFK settings combination that gives the most reliable uptime: reconnect behaviour, movement, chat, and what to leave switched off.
For maximum uptime, configure these four together. The combination handles drops, kicks, and accidental lobby returns automatically.
- Auto-reconnect: keeps accounts joined when something drops them, such as a server restart, a network blip, or a queue kick. Without it, a single drop ends your session.
- Anti-AFK: stops servers kicking accounts for inactivity. Most servers kick players who don't move or interact for a few minutes, and small periodic movements reset that timer. See Anti-AFK.
- Join and world-change message macros: set both to your destination command, for example
/server survival. Accounts re-route themselves on every connect or world transition, so they never get stranded in a lobby. - Spam command: the same command on a 60 second delay. It's the safety net for when a join or world-change message fails to fire.
Tuning the delay
A 60-second spam delay is a good default. Lower it if the server kicks accounts faster than that, and raise it if a server rate-limits commands and warns about spam.