Auto eat
Auto eat keeps an account fed without you watching it. Tick an account in the Auto eat section of the movement page and its bot watches its own hunger bar, picks food out of what it's already carrying, and eats when eating is worth it. Nothing has to be held and nothing has to be in the hand.
The setting is saved on the account, so it survives a refresh and starts again by itself after a reconnect. Auto eat is part of bot movement, so it needs Tier 2 or Tier 3.
From a macro
A macro can switch it too, with the Enable auto eat and Disable auto eat steps. They change the same setting the movement page does, so it stays on after the macro has finished or stopped, until a Disable auto eat step or the movement page switches it off. A join macro that enables it is a way to have every account it targets fed from the moment it logs in.
When it eats
The bot waits until the hunger bar has dropped far enough to use the food in full, so none of it is thrown away. Steak fills four shanks, so it waits until four are missing. A golden carrot fills three, so it waits for three.
It can't go hungry waiting for a better moment: the most filling food in the game is rabbit stew at five shanks, so a bar at five or below is already low enough for anything the bot could be holding.
Where it takes food from
It uses the food that's easiest to reach, not the best food it owns:
- The off hand, if there's already food there.
- The hotbar, including whatever's in the hand.
- The inventory. With no food in either place, the bot opens its inventory and brings a stack to hand. On Minecraft 1.16 and newer it moves the stack into an empty off hand, where it then stays, so the next meal needs no trip to the inventory at all. Before 1.16 the bot doesn't move food into the off hand (and before 1.9 there is no off hand), so there it swaps the stack into the hotbar, eats, and puts it back where it was.
An off hand that already holds something is never emptied. A totem, a shield or a map stays exactly where it is and the bot feeds from the hotbar instead.
What it won't eat
These are refused at any hunger level:
- Rotten flesh, which brings Hunger and starts the bar draining again straight away.
- Spider eyes, poisonous potatoes and pufferfish, which poison the bot.
- Chorus fruit, which teleports it away from the spot you parked it in.
- Suspicious stew and ominous bottles, which carry an effect nobody chose.
- Golden apples and enchanted golden apples, which are worth keeping for a fight.
The golden apples are a flat refusal and not a last resort: a bot whose only food is golden apples goes hungry rather than spending them. If you want one eaten, use it yourself from the inventory page.
Pathfinding and waypoints
Send your Minecraft bots to a block and they find their own way there. Aim with G in the POV, save waypoints, or walk to a spot from a macro.
Inventory
View and use your Minecraft accounts' inventories from the browser, as you would in game: move, drop, equip and use items, open containers and trade.