Server profile settings
Each server profile has its own Settings page: open the profile in the sidebar and click Settings, or pick Go to settings from the profile's menu. A setting covers every account on the profile, and saves as soon as you change it: a switch when you flip it, a field when you click out of it.
The page has four cards: Server information, Extra settings, Sneak toggle and Dangerous settings. The last one keeps its settings in a dialog, behind the button Manage dangerous settings.
A few settings are read when an account connects, so they can't change under an account that is still on the server. The Server IP, the Bedrock port and Physics are greyed out while any account on the profile is Online, Connecting or Disconnecting, and hovering them says "Disconnect all accounts to change" followed by the setting. Disconnect every account on the profile, change it, then connect them again.
Server information
| Setting | Default | What it does |
|---|---|---|
| Profile name | The name you gave it | The profile's name in the sidebar and on the Servers page. |
| Server IP | The address you gave it | The server your accounts join. Locked while any account is connected. |
| Java version | The newest supported version | The Minecraft version Java accounts join with. Bedrock accounts pick theirs automatically. A change applies the next time an account connects. |
| Bedrock port | Follows the server IP | The port Bedrock accounts join on. Java accounts don't use it. Locked while any account is connected. |
The Server IP field checks the address the way the Add Server form does. One that can't work as typed, like a pasted https:// link, isn't saved: it stays in the field with the reason underneath, and a Use link to the corrected address when there is one. A warning, like a LAN address, says its piece and saves anyway.
Bedrock servers usually listen on a different port from Java ones, which is why the profile has a port of its own for them. With no port in the server IP, or with :25565, Bedrock accounts use 19132, Bedrock's default. With any other port in the IP, they use that same port. Type a number to set your own. A link like Use auto (19132), with the port the IP gives, then hands it back to the server IP.
Extra settings
Each of these has a switch on its row. While the switch is off the field is greyed out ("Enable to edit"). The delays take seconds or minutes.
| Setting | Default | What it does |
|---|---|---|
| Join delay | Off | Spaces out this profile's logins: each account waits this long after the previous login before it joins. Off, the gap is 5 seconds, which is also the shortest you can set. |
| Auto reconnect delay | On, 60 seconds | How long an account waits before rejoining after a kick, a server restart or a lost connection. Off, an account that drops stays Offline until you connect it. |
| Anti AFK | Off, 30 seconds | Small actions on a timer that stop the server kicking idle accounts. The delay is the wait before the first action and between each one. |
Join delay is for servers that kick accounts for joining too quickly. Your accounts already log in one at a time, across all of your profiles, so this only makes the gap longer. See Logging in one at a time.
Auto reconnect delay is on for a new profile. Switch it on with no delay set and it fills in 60 seconds; the shortest is 5 seconds. It doesn't retry a permanent ban, and a few kicks make it wait longer than your delay: see When auto reconnect waits or stops.
Anti AFK picks from Look around, Swing arm, Jump, Move forward and Send a command (/ping). Jump and Move forward need physics. A ready-made setup switches anti-AFK on with Swing arm. See Anti-AFK for choosing the actions.
Sneak toggle
Tick an account and it crouches until you untick it, on every plan. It acts the moment you tick, and the choice is saved on the account: an account that reconnects crouches again on its own. The Movement page's Overview shows which accounts are sneaking too.
Dangerous settings
The Dangerous settings card holds one button, Manage dangerous settings. It opens a dialog, also called Dangerous settings, of settings that are easy to get wrong and hard to undo.
| Setting | Default | What it does |
|---|---|---|
| Offline/cracked accounts | Off | For a server in offline mode (cracked). Offline accounts only appear on the Connect page, ready to add to the profile, while it is on. |
| Physics | On | Whether the bots fall, swim and get pushed like players. Locked while any account is connected. |
| Resource packs | On | Accepts the resource packs a server sends on join. Applies the next time an account connects. |
| Mute error popups | Off | No popups when this profile's accounts are banned, kicked or can't connect, and no red dot for them in the sidebar. They're still flagged on the Connect tab. |
| Auto-disconnect all accounts when one is banned | Off | When an account here is permanently banned, disconnects all your accounts on this server, including those on other profiles for it. |
| Delete server profile | Delete server deletes this profile and all of its settings. |
Physics off keeps each bot exactly where it is, and greys out everything that has to move it, from Move and Walk to on the Movement page to the POV's world view. The dialog warns that servers might ban you with physics disabled. See What are bot physics? for what still works.
Resource packs off turns every pack down, including one the server requires. A server that requires its pack kicks the account for that, as it would a player who said no.
Mute error popups is for a profile whose failures you already know about. The yellow warning beside each failing account's status stays either way. See Connection error popups.
Auto-disconnect all accounts when one is banned reacts to permanent bans only, not to a temporary one. Nothing reconnects the accounts it stops, auto reconnect included: connect them again yourself when you're ready.
Delete server asks you to confirm, and its button counts down 5 seconds before it can be clicked. It is refused while any account on the profile is connected.
Copying a profile's settings
Duplicate server and Share server carry these settings over to the new profile, except the Bedrock port, Mute error popups and Auto-disconnect all accounts when one is banned, which start at their defaults there. See Manage your server profiles.
Push notifications
Get an alert on your phone or computer when something happens on a server profile, from a webhook or a macro step, even with the dashboard closed.
Play from your Minecraft client
Join your servers from your own copy of Minecraft as one of your accounts, from the same address its bot uses, to pass a captcha or check yourself.