Map, tracers and zoom
A first-person view only shows what's in front of the bot. Three keys in the POV show the rest: M opens a map of the world around the bot, seen from straight above, P draws a line from the crosshair to every other player, and Z zooms in while you hold it. Between them they show what's behind the bot, who's near it and what's too far off to make out.
The map has a page of its own, with everything it shows and the card it also has on the Movement page: see Minimap.
What you need
- Every plan. No tier gates any of the three in the POV. The map's card on the Movement page comes with that page, on Tier 2 and Tier 3.
- The fullscreen view. All three are drawn on the live world, and only fullscreen draws it. On a card in the grid, M, P and Z do nothing.
- The bot online, with physics on, as the live world needs. See What you need on the POV page.
They only change what you see and send nothing to the bot, so they keep working while a macro runs on it, when the keys that touch the bot stand down. See While a macro is running.
Turn them on
- Visit minecraftafk.com/dashboard/servers/.
- Click the server profile you wish to use.
- Click the POV page.
- Open the bot fullscreen, with the fullscreen button on its card.
- Press M for the map or P for tracers, or hold Z to zoom.
M and P stay on until you press them again, and Z zooms only while it's held. On a phone or tablet they're buttons instead (see below).
F1 lists all three with the rest of the keys. With no other player around, tracers that are on look just like tracers that are off, so their row says which: Player tracers: ON or Player tracers: OFF.
The map
M puts a map in the top left corner: the world around the bot from straight above, 64 blocks across, north up, with the players, mobs, waypoints and any route the bot is walking marked on it. The bot is the arrow in the middle, pointing the way your camera faces. Everything it shows, how to read it, and its card on the Movement page are on the Minimap page.
Player tracers
P draws a line from the crosshair to every other player around the bot, and P again takes them away. Each line ends on the middle of the player's body and is drawn over the whole picture, so it shows through walls. For a player behind you, the line runs off the edge of the view on the side to turn to.
The colour says how far that player is from the bot: red up close, yellow at 20 blocks and green from 40, shading from one to the next in between. It's measured from the bot rather than the camera, so with the freecam out the colours still say how close each player is to the bot.
Every player with a name gets a line, including one whose team hides its name tag: the tag is hidden, the player isn't. Players with a blank name get none, which leaves out the NPCs and hologram lines many servers build from them.
The lines follow the picture in every view: first person, both third person views of F5, the freecam and the zoom.
Zoom
Hold Z to zoom in, and let go to zoom back out. The view narrows to a quarter of your field of view (the Game Menu's FOV), easing in and out rather than cutting, so a player at the far end of a street can be made out without walking the bot there.
While zoomed, the mouse turns the view more slowly, by as much as the zoom magnifies, so whatever is under the crosshair moves across the screen at its usual speed. Names over players grow with them, and tracers stay on the bodies they point at. The zoom works in first person, both third person views and the freecam.
A screen opened over the view, such as chat, the inventory, the Game Menu or F1, puts the view back to normal while it's up.
On an AZERTY keyboard, Z sits where W is on QWERTY, so it walks the bot forward and doesn't zoom.
On a phone or tablet
In the fullscreen view the three are buttons, lit while they're on:
- Map and Player tracers are along the top, with the other view buttons.
- Zoom is between the two sticks, with Camera view and Player list.
Held on its side, a phone puts all of them in the row along the top. Either way, the info button at the top names every button.
Zoom is a switch on touch rather than a hold, so your thumbs can stay on the sticks: tap it to zoom in and again to zoom out. While it's on, dragging the view and the Look stick turn it more slowly, as the mouse does. A screen opened over the view puts the zoom aside, and it comes back when the screen closes.
Villager trading
Trade with Minecraft villagers and wandering traders from the browser: in the POV's trading screen, from the Inventory page, or with a macro's Trade step.
Skins and capes
Change the skin of your Java and Bedrock accounts, and the cape of your Java accounts, from the accounts page, for one account or every ticked account at once. Upload a PNG skin, pick Classic or Slim arms, or put on a cape the accounts own.